ALL RIGHTS RESERVED. If I recall correctly, Final Fantasy VI has some wacky stat business going on. Jan 18, 2018 @ 12:25pm Is the PC version of FFVI really that bad? Defenders give you the more-useful Tonics from stealing now, which are handy. It determines how quickly each character escapes individually (as each character needs to escape on their own, unlike many other games in the series, until no one on the screen is left), with the exception of side attacks where the value is 0 and is ignored. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. It calculates the block value as follows: If this is greater than 255, it will instead be 255; if this is less than 1, it will instead be 1. Very few pieces of equipment boost the Speed stat. The HP stat shows how much health a character has left. The StrBonus is the only way the player can affect the Strength growth and every level the bonus goes up by a rate that's worked out from the character's current stat increases. Armor is armor. Speed Bonus +7. Generally, 1 point of Vigor = 2 points of Battle Power, as a quick comparison Speed: This + 20 = Characters Linear speed, or rather, how fast the ATB gauge raises. He is old, but he can still wield some powerful magic. Equipped By. Dumptruck. Unlike other games, characters' stats—with the exception of HP and MP—do not rise on leveling up, but are instead boosted by equipping weapons, relics and magicite. - It competes with relics that are key to certain builds (esp. magic power, vigor, and HP are pretty much the only stats worth boosting. Higher vigor increases damage done by physical attacks (see Damage calculation). It's stronger than what you've seen so far, … You are allowed to post this document in its entirety, you are not allowed to change any content in this document and then present it to others. The following is a list of stats in Final Fantasy VI. Starting Stats. Vigor has a somewhat minor effect on the damage you do with physical attacks, but battle power and level have a much greater effect. Also known as Vigor, the Strength stat increases damage done by physical attacks. Final Fantasy VI Armor. Final Fantasy VI Perfect Stats Guide June 23, 2009 By Leviathan Mist Version 1.03 +++++ ===== Disclaimer ===== +++++ This FAQ is the sole work of Leviathan Mist. An important note, this version of the game includes two important stat-boosting espers not found in my Perfect Stats Guide: Diabolos (100% HP up) and Cactuar (+2 speed). Defense reduces the damage dealt by physical attacks, factoring negatively into a damage modification of the damage calculation at the end. Unlike Strength, it can exceed 128. For the gameplay element, see Stamina (gameplay mechanic). Gogo. Is it worth buying in a sale or avoiding all together? Vigor increases the damage of physical attacks, but it’s unclear by how much. It enables you to rename one of your characters, after which it disappears. Its other pieces of equipment? Vigor has little effect on how much damage you actually do, Speed doesn't do all that much either. Once every 2 seconds during battle, the game checks if the the party is trying to run. Also known as Bat.Pwr, Attack is based on weapons equipped, along with the in-built battle stats of enemies and characters. Speed increases the rate at which the ATB gauge fills. Characters are able to equip them, in the form of Magicite, to summon in battle. is a recurring statistic in the Final Fantasy series. Vigor is the same as Strength in every other friggin RPG in existence. Unless you're expecting bulky randoms or a slow & steady method to randoms, you're probably better off equipping the Zephyr Cape or Stat Stick. FINAL FANTASY VI > General Discussions > Topic Details. HP/MP are the only things that increases as you level up without espers. Locke. At this point, here's what you can do to make your life better, or at least different: Easy wins: Doable wins: Hardly doable wins: An explanation on the new items you can obtain here: The Rename Card is a 'secret' item that can only be found by fighting at the Colosseum. Also known as Vigor, the Strength stat increases damage done by physical attacks. Raising Vigor over 128 with relics and equipment, does no more damage than having a Vigor of 128. Vigor: 39: Stamina: 30: Speed: 38: Magic: 33: Attack: 33: Defence: 47: Evade: 28%: Magic Defence: 25: Magic Evade: 9%: Skill: Throw - Throw a weapon at an enemy to deal some hefty damage. Final Fantasy VI: The Interactive CG Game, https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_stats?oldid=3306969. © 2021 GAMESPOT, A RED VENTURES COMPANY. Strength can be boosted by equipping certain weapons and relics and mastering certain magicite. All characters' strongest weapons from Dragons' Den grant a moderate strength boost. According to that, Vigor's your physical strength, for the attack command and all that jazz. Awarded after battle, the Magic AP allow the character to learn spells of their equipped magicite or equipment. The armor from Final Fantasy X. The Organyx is a very odd weapon. If the Hit Rate multiplied by the block value (determined by either Evasion or Magic Evasion) and divided by 256 is greater than a randomly generated number between 0 and 99, then an attack connects; if the Hit Rate is 255, it always connects. If a character is joining for the first time, a value is added to the average party level to determine their new level. Levels play an important role in a few spells: namely Lv.5 Death, Lv.4 Flare, Lv.3 Confuse, and Lv.? Umaro. You're browsing the GameFAQs Message Boards as a guest. Vigor: 47: Stamina: 39: Speed: 37: Magic: 28: Attack: 36: Defence: 53: Evade: 12%: Magic Defence: 21: Magic Evade: 4%: Skill: Blitz - Inflicts much pain on the enemy depending on the input you give. Compare Vigor to other Attributes. In the original SNES release, Magic Evasion was calculated in every single equation determining hit and miss chances and Evasion was redundant, but this is rectified in later releases. Like Strength, enemies do not have a Stamina stat, but it is not randomly selected. For the defensive stat also called Stamina, see Vitality (stat). If they are, each character's "run success" value increases, depending on the character, and a random number between 1 to their Escape Success stat. Stamina increases the chance to survive against Death attacks, the amount they are healed by Regen, the amount of damage dealt by Poison, Sap, and HP Leak, and the amount of healing per step done by Tintinabulum. Vigor: Higher vigor increases damage done by physical attacks (see section 2.1 Damage calculation). According to that, Vigor's your physical strength, for the attack command and all that jazz. Tweet. The four base values, Strength, Agility, Stamina and Magic are determined by both the character's base stat and their currently equipped job's stat added together. No magicite increase Evasion, but several weapons do. He uses enemy attacks, but he learns them in a totally different way. Version 6 ©1997–2020 Josh Alvies (Rangers51) All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. i wouldn't boost that stat with espers if i were you. Vigor is used to help determine the damage of physical attacks made. Don't bother raising it over 128 though, while it can go higher the mechanics mean it doesn't register past that point. The command and enemy ability from Final Fantasy X-2. It's not critical to completing the game to have the right esper equipped for every level up but it is a good idea to have your characters specialize and build your parties with the talents required. Colosseum Wager Ragnarok. Last edited by Dumptruck; Jan 18, 2018 @ 12:56pm < > Showing 1-15 of 30 comments . Starting Stats. Party members are capped at 9999 HP while enemies are not. Take your favorite fandoms with you and never miss a beat. Starting Stats. In fact, it was even called Strength in later remakes of the game, so they eventually realized how pointless it was calling it something else. The stat from Final Fantasy VI. The modification is ignored if the attack is Defense-ignoring. vigor is for the strength of physical attacks. No magicite or weapons increase Magic Evasion. Note that Umaro's high stats are rather misleading due to his inability to change equipment or benefit from Genjuu level-up bonuses. I've been having a read of the mechanics FAQ. Characters are capped at 999 MP while enemies are not. The more Stamina a character has, the more HP will be gained/lost. In Final Fantasy VI, there's not much cause for breaking down the armor types all that much, because as you will see, most armor is equippable by well over half your team. It can be increased only by Odin and the Cactuar magicite. FF6 stat increases are weird. If a character rejoins in the World of Ruin, the new level will never be lower than their old level. The MP is a measure of how many spells which require MP can be cast. The stat is subject to couple of bugs. Strago. I have the ability to play the PS1 version on my vita or the SNES version but was looking into the PC version as well. Once a party member gains enough experience, they will level up. The best armor Gogo can equip is the Magus Robe, which stinks. Mog. That said, all four of these are in the next dungeon, so no need to buy them now. Raising Vigor over 128 with relics and equipment, does no more damage than having a Vigor of 128. Those "bonuses" aren't really bonuses as in something extra, but the only way the general stats increase. Objective Overview: Gau is sort of like a blue mage, but yet he isn't. The following lists the raw stats that characters start with: Final Fantasy Wiki is a FANDOM Games Community. Auto-Haste does nothing. You can get away with that on Bahamut and not have to wait until end game. It would go hand in hand with Regen ticks … As for stat boosts, Flame = Vigor, Ice = Magic, Elec = Speed, Storm = Stamina. Once it reaches zero, a character reaches KO status. Espers: With a Bonus to Vigor – 3 shown. A few pieces of armor also boost the strength stat. Stamina Bonus +7. Mag.Pwr Bonus +7. A Vigor greater than 128 is no better than a score of 128, due to the way it is used. Is it true that once your vigor+weaponstrength=255 or more, that vigor increases can no longer add damage because Battle Power effectively tops out at 255? Objective Overview: No one can evade attacks like Shadow can. It can equip the Magus Rod, which is hands down the best option in this case. On the subject of how such a Spirit stat could contribute to healing, I don't think it necessarily would have to be used as the casting stat. Also known as Mag.Def, Magic Defense functions identically to Defense in the calculations, but for a different type of damage. Equipping the Growth Egg will double the amount of EXP earned from battles. With the 100% HP esper, you only need 2 levels of HP boost per character at around level 70. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Sabin Figaro. This stat only applies to enemies. Merit Award. For example, if the character has equipment that gives extra Strength, then StrBonus will go up by that amount every time they level up. The 0 HP character bug allows players to keep a character alive with 0 HP, thus becoming invincible unless healed. Holy while Dischord can halve the target's level. For example, FF6 has a stat called “Vigor”. It's possible to visit and fight at the Colosseum as soon as you've recruited Edgar in the WoR. As far as Helmets go, try to counter the character's lack of durability in most cases with more HP; if you have a Red Cap, Gogo will benefit from i… Used With SwdTech , Runic, 2-hand, Throw. The Illumina is basically defined as the best Weapon in the game, with all maximum stats, every ability you could want, and 50 MBlock%. vigor characters, who always dedicate one relic slot to Power Glove). Stats applies to both party members and enemies. Imagine it instead contributing to the amount healed based on the target's score — like an inverse of its current role in magical damage variance mitigation, or an X/256 bonus healing factor, or somesuch. Setzer. Vigor: 28: Stamina: 19: Speed: 25: Magic: 34: Attack: 20: Defence: 33: Evade: 6%: Magic Defence: 27: Magic Evade: 7%: Skill: Lore - Magic Spells learned from enemies. Hit Rate is used to reduce the chance of an attack missing. Hence the name. It was released on the Super Famicom on April 2, 1994. Each character has a different evolution in HP and MP on levels, determined by their HP and MP growth stat. Escape Success is a hidden stat that determines the ability for the character to escape. Enemies do not have set Strength stats, rather, their Strength is determined randomly at the beginning of battle, and is between 56 and 63. Also known as Mag.Pwr, Magic increases damage done by magical attacks. In the original SNES release, Evasion was bugged and did not work, with Magic Evasion working in place of it; this was rectified in the Advance release and Evasion now works for physical attacks. Like, Evade does nothing, while Mblock does everything...255% Mblock makes you untouchable. It increases damage dealt by physical attacks, adding to the damage calculation equation with Strength and the level. Gau. Terra. Magicite, armor and relics do not increase this stat, and only weapons can. It is multiplied with the magic spell's power and the users' level into account when calculating damage. Magic Evasion, or MBlock%, increases the chance of a magic attack failing to connect. kind of goofy. Armor Able to get unlimited thornlets/mirage vest? Later in the game, she gets some really nasty weapons in things like the Lightbringer, Ragnarok, and Apocalypse, all of which have 255 Battle Power (in practice), +7 vigor and 100% Critical Hit rates at the expense of MP (and unlike, say, Ultima Weapon, these get boosted with Trance.) There are soft caps for stats (~60 but eqipping earrings with a magic stat of 60, or a hyper wrist with a vigor of 60 still provides a boost). You can buy one in Maranda for 13000 GP. Sabin. Objective Overview: Strago is the true blue mage of FF6. What is the best way to obtain Economizers. … For the purposes of expected damage calculations, an assumption of 60 Vigor is made. A list of party member stats can be found below. It gives a +5 bonus to its Magic Power and +10% MBlock, to be fair, but it's pretty lame compared to the top-tier equipment available to other characters. When a character joins the party, their level is calculated based on the average level of the current party members. the higher the stamina, the higher the damage from poison or the boost from regen. Edgar. Shadow. Also known as Exp. Not played in a while starting up old save. Vigor: 44: Stamina: 36: Speed: 38: Magic: 34: Attack: 109: Defence: 44: Evade: 21%: Magic Defence: 34: Magic Evade: 18%: Skill: Rage - Gau uses the attack of an enemy he learned on the Veldt. Gold Hairpin can halve it, while Celestriad can reduce it to 1 MP cost to all spells. If not, they will keep trying to escape and their "run success" value will increase 2 seconds later. For instance, if Bartz is a Knight, his Strength will be his base stat (4) plus the Knight's base stat (47). Though few relics increase MP, several reduce the MP cost of spells. Some enemies, and Gau when in some Rages, die when it reaches 0. •Final Fantasy VI Main ... •Mad Skillz •Thanks •Walkthrough •Weapons Shadow. •Final Fantasy VI Main •Learn About Zeppelin •Armor •Character Profiles •Colloseum •Enemies •Enemy Attacks •Espers •Game Genie •Items •Lore •Magic •Media •Rage / Sketch •Ragnarok •Relics •Secrets •Shop List •Mad Skillz •Thanks •Walkthrough •Weapons Some graphics property of Square Enix. however, it also determines how much damage you take from poison and regen. No magicite or weapons increase Magic Defense. There are otherwise no stat increases when characters level up unless they have an esper attached. Gogo's low stats are presumably meant as a tradeoff for flexibility, but a similar inability to equip Genjuu for level-up bonuses compounds the problem. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Stamina (体力, Tairyoku?) The +1 at the end ensures that an attack never deals 0 damage, and can always deal at least 1 damage. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. ngplus.net/index.php?/files/file/12-final-fantasy-vi-brave-new-world Six months later, on October 11, 1994, it was released as Final Fantasy III on the Super Nintendo Entertainment System in … Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 54 +2 +2 +2 +2 0 36 0 1: Vacatur: Chocobo Suit: Halve Absorb Nullify Weakness None None Poison None Tao Robe: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef Mblock% 68 0 0 0 +5 0 50 +10 6500: Test rider: Tao Robe: Halve Absorb Nullify Weakness None None None None White Dress: Defpwr Vigor Speed Stamina Magpwr Evade% Magdef … Espers are the magical beings at the center of Final Fantasty VI. The new character's level equals the average of all current members' levels is rounded down. Cyan. How do I get back to the airship after Serpent's Trench? Starting Stats. The Cursed Shield reduces all stats by 7, with the exception of the Defense, Evasion, Magic Defense and Magic Evasion, which it increases by 0. If a character's "run success" value is greater than or equal to the "Escape Success" value and if the character's ATB gauge is full, the character will escape. In its place, it is calculated as follows: If the above calculation exceeds 40, the number becomes 40 instead. Like many of the systems in FF6, this makes character setup quite malleable. Celes. - You need an actually high speed stat to start first in randoms. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Magicite permanently increase a stat on level up, while the others increase them when equipped. Relm. Final Fantasy VI (originally known as Final Fantasy III in North America) is a role-playing game developed and published by Square. This only adds to the base HP and MP evolution that every character has additively, meaning their HP is base character HP + characters' HP growth, and MP similarly is base character MP + characters' MP growth. Vigor, or Vigour, can refer to: The recurring ability. But really, FF6 already being one of the easiest RPGs ever made (and somehow among the best while doing it), I still almost always used Cyan - and even then, only Dispatch (or whatever they renamed SwordTech/Bushido Rank 1 to) Vigor Bonus +7. Also known as Evade %, Evasion can increase the chances of an attack missing. Awarded after battle from defeated enemies, EXP will increase a characters' level. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. stamina is related to how much damage you take from physical attacks. It usually determines the HP growth of characters. I forgot that talking to soldiers will get you into fights, so here's the Defender and Commandos. The Speed stat +20, in addition to any Haste or Slow status, will add to the equation determining that rate at which it is filled; these statuses are calculated independently of the Speed stat. The Strength stat is squared and added to the Attack stat when calculating a physical attack's damage, which also takes the attackers' level and other factors into account. Monsters do not have individual Vigor stats, instead their vigor is randomly determined at the beginning of combat as : [56..63] Boss battles do not reward the player with EXP. All Monsters have a randomly determined Vigor between 56 and 63. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies. Get away with that on Bahamut and not have a Stamina stat, but he learns them a! Of EXP earned from battles, attack is Defense-ignoring cost of spells calculation equation with strength and Cactuar... 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The Magus Rod, which stinks a few pieces of armor also boost the stat. From Dragons ' Den grant a moderate strength boost high stats are rather misleading due to his inability to equipment! With espers if i recall correctly, Final Fantasy VI ( originally known as Bat.Pwr, attack based! From battles MP can be found below into fights, so here 's the and... And never miss a beat Skillz •Thanks •Walkthrough •Weapons Shadow added to way!